I’ve read a few reviews of Voltron
since the show premiered. All of them have highly praised the show, which I
agree with wholeheartedly. But, most of them also claim that the show is
designed for binging, and that episodes don’t really end but feed into the next
one. And, while it is true that Voltron doesn’t have a single standalone
episode, I would argue that it does have arcs. Three of them by my count. Each
has a beginning, middle, and end which involves Voltron battling a Galra
monster. Two of them are “Robeasts,” giant combinations of Gulra magic and tech
in the shape of alien beasts, and once against the Gulra’s big bad boss,
Zarkon. Episode two of Voltron is the middle episode of the first arc. This is
one of the slower episodes, as there isn’t really any Robot on Robot brawling,
but it’s still very well done. Let’s get to it.
Prepare to see a lot of this. Group shots, its a team-show thing. |
We begin with alarms. Lots and lots
of alarms. The Voltron ‘Paladins’ are roused from sleep or their early morning
routine by Allura and Coran freaking out about a Galra attack. Everyone except
Lance, that is, who somehow acquired earmuffs. When they assemble on the
bridge, however, it’s revealed to be a pretty lackluster drill. If the lack of
explosions, fires, and general chaos hadn’t tipped them off, Coran’s overacting
about Allura’s dismembered head’s final words was probably a big tip. Allura is
rather upset to see that her new Paladins are 1. Incredibly slow to assemble,
2. All out of uniform except Shiro, and 3. Not all there. She tries to impress
upon them the seriousness of the situation, once Lance gets his lazy bum out of
bed, and shows them a map of the known universe. Basically, after 10,000 years
of war, if it is a known star system, the Galra either own it, are invading it,
or planning to invade it. So yeah, not the most ideal of situations. She
insists that they spend the day training so they can form Voltron whenever the
need arises. Yeah her ancestor, in their infinite wisdom, decided not to just
include a button or switch that they could press to form the giant Robot, and
instead made it so that the pilots had to bond with their giant mechanical quazi-magical
jungle cats before they can mash them all together. Kind of a major design
flaw, not going to lie. Also, for my viewers that are legally able to drink, I
suggest turning this episode into a drinking game. Take a shot every time they
use the phrase “Form Voltron,” or any possible variations. In 22 minutes,
you’ll have a pretty good buzz going.
They try several different methods
to try and force their Lions to transform into a giant fighting robot. Like
flying in formation, stack the Lions like a cheerleader pyramid, dodging the
castle defenses, and nosediving while blindfolded and pull up before crashing
by ‘seeing’ through the Lions eyes. Results, 1. Nope. 2. Nope, 3. Definitely
not, and 4. Hunk and Pidge pull up too early, Keith and Lance crash because
they decided to race to the bottom, and Shiro actually does get it. 1/5… not
great results. They do some team building exercises outside of their Lions too,
facing combat simulations, trust exercises, and finally a weird computerized
simulation. The simulation is actually rather interesting, as we get to see
what is on the forefront of the Paladins’ minds. For Hunk, it’s food. No
surprise there. Keith’s thoughts seem to wander to his shack back on Earth.
Lance can’t help but think about, not women, but his rather large looking
extended family. Huh, wasn’t expecting Lance to be a sentimental dude. Shiro
thinks about his old spaceship. And Pidge’s mind seems focused on a picture. The
picture had appeared one or twice before, it’s of Pidge and someone else. The
other Paladins assume it’s Pidge and his girlfriend, but Pidge’s shifty
attitude on the subject seems a little off. This training ends when Pidge
announces that he refuses to have the others digging around in his head. That’s
not suspicious at all…
Seriously, would it have killed the designers to include a push to unite button? Team work and bonding is cool and all but this is a Legendary defender for goodness sake. |
Meanwhile, the Gulra are working on
a means to defeat Voltron. Haggar and the other Gulra druids use their magic
and Gulra tech to create a giant robot that vaguely resembles a gorilla. Haggar
them convinces a giant brute of an alien to volunteer for an experiment, with
the promise that Haggar will give him the power to destroy the Champion, aka
Shiro. They stick the monster dude in a coffin and seem to fuse him with the
mechanized gorilla’s body. The episode ends with the first Robeast being sent
to battle Voltron.
So like I said, this is a slower episode.
Which is kind of welcome after the break neck speed of the first one. We get to
see little bits about our heroes, simple things like their morning routines.
Shiro and Keith seem to be early risers that do morning work outs and/or
tinkering, Pidge is more of a night owl, pun intended, and works into the night,
and Hunk and Lance are more into their beauty sleep. Especially Lance, given
the lengths he goes to stay asleep. I’m still wondering where he got the
headphones, blindfold, and blue lion slippers. Mostly the blue lion slippers.
It’s also kind of interesting to see the Lance/Keith rivalry intensify by a
quite a bit. From their banter in the previous episode, it seemed like the only
one that thought they were rivals was Lance. But, by this episode, they are
constantly trying to prove which of them was better. Heck, they crash their
Lions in that plunge of faith simply because they tried to prove who was the
most “in tune” with their mecha-cats. And they fail at least two combat
simulations because Keith and Lance are more interested in one upping each
other than team work.
It is also interesting to see how
Shiro is reacting to his memories returning. Obviously, given the scars,
premature grey/white hair, and his entire right arm being replaced, his time
with the Galra wasn’t peaceful. The freezing up in combat and/or stressful
situations just screams of Post-Traumatic Stress. Cartoon intended for kids has
a character with PTSD, let that sink in.
And the episode does at least try
to show the scale of what team Voltron is up against. The Galra empire is
colossal in scale, with seemingly limitless resources and weapons at their
disposal. They have one castle-battle ship, and five Lions that transform into
one giant Robot. The odds are most certainly not in their favor. I also like
the build up with the Gulra Druids and the Robeast. In taking a chunk of an
episode just to make the creature they’re sending in, it does drive home the
point that this won’t be an easy battle. So, overall, a slow but good build up episode.
It adds some things, and builds a little tension for what is coming next. Well
done. Next time, ep 3.
http://nerdist.com/voltron-legendary-defender-is-the-space-opera-you-need-review/
http://cdn.collider.com/wp-content/uploads/2016/06/voltron-legendary-defender-lions.jpg
http://cdn.collider.com/wp-content/uploads/2016/06/voltron-legendary-defender-lions.jpg
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